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java.lang.Objectvisad.DataRenderer
visad.java3d.RendererJ3D
visad.java3d.DirectManipulationRendererJ3D
visad.bom.BarbManipulationRendererJ3D
visad.bom.SwellManipulationRendererJ3D
public class SwellManipulationRendererJ3D
SwellManipulationRendererJ3D is the VisAD class for direct manipulation rendering of swells under Java3D
| Field Summary |
|---|
| Fields inherited from class visad.DataRenderer |
|---|
enabled, pickCrawlToCursor |
| Constructor Summary | |
|---|---|
SwellManipulationRendererJ3D()
this DataRenderer supports direct manipulation for Tuple representations of wind barbs; two of the Tuple's Real components must be mapped to Flow1X and Flow1Y, or Flow2X and Flow2Y |
|
| Method Summary | |
|---|---|
void |
addPoint(float[] x)
add point for temporary rendering; intended to be over-ridden by graphics-API-specific extensions of DataRenderer |
float |
checkClose(double[] origin,
double[] direction)
find minimum distance from ray to barb tail |
void |
checkDirect()
set isDirectManipulation = true if this DataRenderer supports direct manipulation for the MathType of its linked Data, and for its ScalarMaps; intended to be over-ridden by extensions of DataRenderer |
Object |
clone()
|
void |
drag_direct(VisADRay ray,
boolean first,
int mouseModifiers)
modify Data values based on direct manipulation mouse actions |
String |
getWhyNotDirect()
|
static void |
main(String[] args)
test SwellManipulationRendererJ3D |
ShadowType |
makeShadowFunctionType(FunctionType type,
DataDisplayLink link,
ShadowType parent)
factory method for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowFunctionType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
ShadowType |
makeShadowRealTupleType(RealTupleType type,
DataDisplayLink link,
ShadowType parent)
factory for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowRealTupleType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
ShadowType |
makeShadowRealType(RealType type,
DataDisplayLink link,
ShadowType parent)
factory for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowRealType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
ShadowType |
makeShadowSetType(SetType type,
DataDisplayLink link,
ShadowType parent)
factory for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowSetType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
ShadowType |
makeShadowTupleType(TupleType type,
DataDisplayLink link,
ShadowType parent)
factory for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowTupleType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
float[] |
makeVector(boolean south,
float x,
float y,
float z,
float scale,
float pt_size,
float f0,
float f1,
float[] vx,
float[] vy,
float[] vz,
int[] numv,
float[] tx,
float[] ty,
float[] tz,
int[] numt)
draw swell, f0 and f1 in meters |
void |
release_direct()
mouse button released, ending direct manipulation |
void |
setSpatialValues(float[][] spatial_values)
set spatialValues from ShadowType.doTransform |
void |
setVectorSpatialValues(float[] mbarb,
int which)
|
| Methods inherited from class visad.bom.BarbManipulationRendererJ3D |
|---|
getKnotsConvert, getNoNumbers, getNumDecPlaces, setKnotsConvert, setNoNumbers, setNumDecPlaces, stop_direct |
| Methods inherited from class visad.java3d.DirectManipulationRendererJ3D |
|---|
clearScene, doTransform, isLegalTextureMap, setBranch, setLinks |
| Methods inherited from class visad.java3d.RendererJ3D |
|---|
clearBranch, doAction, flush, getBranch, makeShadowTextType, setBranchEarly, toggle |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public SwellManipulationRendererJ3D()
| Method Detail |
|---|
public ShadowType makeShadowRealTupleType(RealTupleType type,
DataDisplayLink link,
ShadowType parent)
throws VisADException,
RemoteException
DataRenderer
makeShadowRealTupleType in class BarbManipulationRendererJ3Dtype - FunctionType that returned ShadowType will shadowlink - DataDisplayLink linking Data to be depictedparent - parent in ShadowType tree structure
VisADException - a VisAD error occurred
RemoteException - an RMI error occurred
public ShadowType makeShadowTupleType(TupleType type,
DataDisplayLink link,
ShadowType parent)
throws VisADException,
RemoteException
DataRenderer
makeShadowTupleType in class BarbManipulationRendererJ3Dtype - FunctionType that returned ShadowType will shadowlink - DataDisplayLink linking Data to be depictedparent - parent in ShadowType tree structure
VisADException - a VisAD error occurred
RemoteException - an RMI error occurred
public ShadowType makeShadowFunctionType(FunctionType type,
DataDisplayLink link,
ShadowType parent)
throws VisADException,
RemoteException
DataRenderer
makeShadowFunctionType in class BarbManipulationRendererJ3Dtype - FunctionType that returned ShadowType will shadowlink - DataDisplayLink linking Data to be depictedparent - parent in ShadowType tree structure
VisADException - a VisAD error occurred
RemoteException - an RMI error occurred
public ShadowType makeShadowRealType(RealType type,
DataDisplayLink link,
ShadowType parent)
throws VisADException,
RemoteException
DataRenderer
makeShadowRealType in class BarbManipulationRendererJ3Dtype - FunctionType that returned ShadowType will shadowlink - DataDisplayLink linking Data to be depictedparent - parent in ShadowType tree structure
VisADException - a VisAD error occurred
RemoteException - an RMI error occurred
public ShadowType makeShadowSetType(SetType type,
DataDisplayLink link,
ShadowType parent)
throws VisADException,
RemoteException
DataRenderer
makeShadowSetType in class BarbManipulationRendererJ3Dtype - FunctionType that returned ShadowType will shadowlink - DataDisplayLink linking Data to be depictedparent - parent in ShadowType tree structure
VisADException - a VisAD error occurred
RemoteException - an RMI error occurredpublic String getWhyNotDirect()
getWhyNotDirect in class BarbManipulationRendererJ3D
public void checkDirect()
throws VisADException,
RemoteException
DataRenderer
checkDirect in class BarbManipulationRendererJ3DVisADException - a VisAD error occurred
RemoteException - an RMI error occurred
public void addPoint(float[] x)
throws VisADException
DataRenderer
addPoint in class BarbManipulationRendererJ3Dx - 3-D graphics coordinates of point to render
VisADException - a VisAD error occurred
public void setVectorSpatialValues(float[] mbarb,
int which)
setVectorSpatialValues in class BarbManipulationRendererJ3Dpublic void setSpatialValues(float[][] spatial_values)
setSpatialValues in class BarbManipulationRendererJ3Dspatial_values - float[3][number_of_points] of 3-D locations
of depiction points
public float checkClose(double[] origin,
double[] direction)
checkClose in class BarbManipulationRendererJ3Dorigin - 3-D origin of raydirection - 3-D direction of ray
public void release_direct()
release_direct in class BarbManipulationRendererJ3D
public void drag_direct(VisADRay ray,
boolean first,
int mouseModifiers)
DataRenderer
drag_direct in class BarbManipulationRendererJ3Dray - 3-D graphics coordinates of ray corresponding to
mouse screen locationfirst - flag if this is first call (for MouseEvent.MOUSE_PRESSED,
not for MouseEvent.MOUSE_DRAGGED)mouseModifiers - value of InputEvent.getModifiers() from
most recent direct manipulation mouse click
public float[] makeVector(boolean south,
float x,
float y,
float z,
float scale,
float pt_size,
float f0,
float f1,
float[] vx,
float[] vy,
float[] vz,
int[] numv,
float[] tx,
float[] ty,
float[] tz,
int[] numt)
makeVector in interface BarbRenderermakeVector in class BarbManipulationRendererJ3Dpublic Object clone()
clone in class BarbManipulationRendererJ3D
public static void main(String[] args)
throws VisADException,
RemoteException
VisADException
RemoteException
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